![]() Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. On Save: Targets still take half damage.When the spell ends, the target might accuse you of Charming them.Įach flammable target is hit with 3∼18 Fire damage. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking.Įnemies have Advantage on Saving Throws against being Charmed. Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.Ĭreate a spectral hand that can manipulate and interact with objects.Ĭreate an illusion that compels nearby creatures to investigateĬharm a humanoid to prevent it from attacking you. Gain Advantage on Charisma Checks against a non-hostile creature. Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. ![]() This spell has Advantage on creatures with metal armour. Reduce the target's Movement Speed by 3m. An undead target receives Disadvantage on Attack Rolls. Prevent the target from healing until your next turn. Throw a bubble of acid that damage each creature it hits.
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